Section outline
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An open, living handbook on open science training: a first step towards developing open access and open science curricula and andragogies; an open knowledge and educational resource oriented to practical teaching:
https://open-science-training-handbook.github.io/Open-Science-Training-Handbook_EN/
An update is planned this year. -
The Bicycle Principles assemble education science and community experience into a framework for improving short-format training through two cyclic (hence "bi-cycle") and iterative processes.
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Gamification is the use of game mechanics and elements in a non-game context. Why use gamification in an educational context? What game mechanics exist and how to gamify?